Agent_Karyo@piefed.world to Fallout@lemmy.worldEnglish · 4 days agoTodd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on itwww.pcgamer.comexternal-linkmessage-square50fedilinkarrow-up179arrow-down10
arrow-up179arrow-down1external-linkTodd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on itwww.pcgamer.comAgent_Karyo@piefed.world to Fallout@lemmy.worldEnglish · 4 days agomessage-square50fedilink
minus-squarebrucethemoose@lemmy.worldlinkfedilinkEnglisharrow-up6·4 days agoYeah. KCD II as well. This is even where ‘fillery’ games like AC Odyssey shine. A successful dev strategy seems to be ‘let writers go mad in mini quests/dungeons’
Yeah.
KCD II as well. This is even where ‘fillery’ games like AC Odyssey shine.
A successful dev strategy seems to be ‘let writers go mad in mini quests/dungeons’