For some reason, the latter pisses me off a lot. The feeling of thinking you defeated the boss after learning the attack patterns only for you to have to start learning another moveset to defeat the boss annoys me. What about you?

  • djsoren19@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    7
    ·
    edit-2
    4 days ago

    I like it when the twist isn’t obvious. Realizing the Guardian Ape was getting back up for the first time, for example, is such a great “oh fuck” moment that it’s worth any frustration of having to learn two very different fights. For something like Sister Friede from DS3, however, where it’s very clear that you’re gonna fight Father Ariandel too and there’s a third phase with just Friede again after, I would have preferred one very big health bar for the entire fight.

    I think my bar is really focused on “is the boss supposed to basically die and then they get like a Zenkai boost from DBZ, or am I just gonna fight the same guy the whole time and they’re just getting new moves as their health lowers?”

    • Skua@kbin.earth
      link
      fedilink
      arrow-up
      3
      ·
      3 days ago

      You know, I hadn’t thought of it this way before but I think you’ve actually nailed what makes me like or dislike a second healthbar there