• Infynis@midwest.social
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    1 day ago

    If you’re playing D&D 5e, no perception check, no matter how high, will let you notice an object is actually a mimic.

    False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

    • Tyrq@lemmy.dbzer0.com
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      3 hours ago

      What about the kind of evidence that leaves marks on the floor around where the mimic has been moving? Seems to me that’s fair game

    • dejected_warp_core@lemmy.world
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      1 day ago

      Still, as a DM, it’s far too tempting to give a little bit of this away and join in on the hijinks.

      Me: You find yourselves in a hidden library. On one shelf you see a series of tomes named “How Not to be Seen”, volumes I-XX.

      Newbie Fighter: Oh sweet, those look handy.

      Seasoned Rogue: Aw fuck. NOBODY TOUCH NOTHIN’!

      Ten minutes later:

    • Susaga@sh.itjust.works
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      18 hours ago

      Cool. Mimics breathe. Roll perception to see if you spot the motion of the mimic breathing.

      • Soup@lemmy.world
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        15 hours ago

        “Motionless”

        “Indistinguishable”

        I’ll let you dive into that mystery on your own time.

        • Susaga@sh.itjust.works
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          10 hours ago

          …Sorry, you’re acting smug, but I’m not sure what you’re even trying to say. Did you not read my comment? Mimics breathe. Breathing causes motion. Ergo, they aren’t motionless. If you can spot the motion, you can distinguish them from a regular item. If not, you can’t.

          • Soup@lemmy.world
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            5 hours ago

            Breathing doesn’t guarantee that you can see something lol. Show me a breathing insect with its “chest” moving up and down. If you account for evolution then mimics who could best hide their breathing are also absolutely something that would happen. Plenty of mammals can hold their breath underwater a crazy amount of time. A mimic that could also position and shape its body would have no trouble hiding its breathing.

            They’re motionless and indistinguishable and you’re just going to have to deal with that.

            Bonus: the way to find them out would be to see if a character notices them looking out of place. Maybe it’s a contested stealth vs incestigation/perception role, or maybe the description of the room even has clues. There are absolutely other ways to “safely” discover them aside from breathing.

            • Susaga@sh.itjust.works
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              3 hours ago

              Of course it doesn’t guarantee it. That’s why you roll dice.

              Does evolution apply to aberations? And would evolution not grant the same benefit to every living being as well? Not to mention, co-evolution would lead to better mimic detection, surely.

              I don’t see why I have to deal with your fiction over mine.

          • Grabthar@lemmy.world
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            9 hours ago

            My dude, I take your point, but you’re writing in properties for the mimic that aren’t in the rules, based on your real world perception of how things work. That isn’t applicable to the game mechanics. If you really have to have something to wrap your head around to explain the mimic both breathing and being imperceptible while impersonating an object, then model mimic breathing as some form of motionless skin breathing. Just realise that when you go digging for another reason to say why you can see it happening, its your model that is wrong, not the rules.

            • Susaga@sh.itjust.works
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              7 hours ago

              …you’re writing in properties for the mimic that aren’t in the rules…

              The rules don’t say goblins breathe, either. If you can’t extrapolate that living creatures breathe, you’re not doing a good job.

              …to explain the mimic both breathing and being imperceptible

              I’m quite clearly doing the opposite, though. As does the lore attached to it, which clearly says “a mimic in its altered form is nearly unrecognizable”. Nearly unrecognizable means it is recognizable.

              …some form of motionless skin breathing.

              Okay, now you’re the one writing in properties that aren’t in the rules. Especially since its skin can be just wood.

              …its your model that is wrong, not the rules.

              No, neither are wrong. You just misunderstood the rules. And my model. The rules say they are indistinguishable when motionless. I say they aren’t motionless. No contradiction.

              • Live Your Lives@lemmy.world
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                5 hours ago

                Couldn’t the mimics just hold their breath for a long time? I also see no problem with them having a physiology so different that their body literally doesn’t move when they breathe, but I don’t play D&D, so maybe I’m missing something with that.

                • Susaga@sh.itjust.works
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                  2 hours ago

                  In Dark Souls, mimics breathe slowly. Like, 17 seconds per breath. It’s tough to spot, but you can spot it if you’re cautious. Since it’s proven to catch people off guard, but CAN be spotted, I figure, why not use what works?