The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square536fedilinkarrow-up1913arrow-down115
arrow-up1898arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 days agomessage-square536fedilink
minus-squareNosavingthrow@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down2·edit-21 day agoAccess to color blind mode, input changing, or speciallty is the magnifying glass/fony size change. Dumbing the text down to be more easily understood would be easy mode, dumbass.
minus-squarethejoker954@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·1 day agoNot in his analogy. Fuckwad.
minus-squareNosavingthrow@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·1 day agoYes, because his analogy sucks ass and doesn’t accurately reflect a relational aspect of two subjects by highlighting similar facets, dipshit.
Access to color blind mode, input changing, or speciallty is the magnifying glass/fony size change. Dumbing the text down to be more easily understood would be easy mode, dumbass.
Not in his analogy. Fuckwad.
Yes, because his analogy sucks ass and doesn’t accurately reflect a relational aspect of two subjects by highlighting similar facets, dipshit.