The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square536fedilinkarrow-up1913arrow-down115
arrow-up1898arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 days agomessage-square536fedilink
minus-squareCredibly_Human@lemmy.worldlinkfedilinkEnglisharrow-up18·2 days agoFor me in Cyberpunk, I hated the breach protocol, and hated how by the time you get the fancy gear, the game is done (never meeting at embers btw). As a result, on my second playthrough I removed breech protocol completely and 10x’d experience. Was a much more fun experience. I’m so appreciative of games where that is possible. Otherwise its just a slog for no reason in what is supposed to be an entertainment product. I also like Atomfalls difficulty settings where you could really change a lot about how the game played.
For me in Cyberpunk, I hated the breach protocol, and hated how by the time you get the fancy gear, the game is done (never meeting at embers btw).
As a result, on my second playthrough I removed breech protocol completely and 10x’d experience. Was a much more fun experience.
I’m so appreciative of games where that is possible. Otherwise its just a slog for no reason in what is supposed to be an entertainment product.
I also like Atomfalls difficulty settings where you could really change a lot about how the game played.