• BillBurBaggins@lemmy.world
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    3 days ago

    There are plenty of places that aren’t essential that are accessible just to be inclusive. A theatre for example.

    I’m not even disabled and I struggle with games without a difficulty slider. I can’t imagine to be actually disabled and excluded just because someone’s ego prevents them from adding a single slider to their game.

    • Samskara@sh.itjust.works
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      3 days ago

      A theater is a social event and experience. Lots of video games are solo experiences. That’s a huge difference. Social events and activities need inclusion much more.

      A dense philosophical book doesn’t need to include a „for dummies“ version. Tarot cards don’t need their meaning printed on them.

    • xep@discuss.online
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      2 days ago

      I think it would be illuminating for you to try making a game where the difficulty slowly increases, such as Tetris. Once you’ve done so, add a slider to it so that the difficult does not slowly increase.

      You will find the experience completely different when you play. Difficulty in games isn’t just about accessibility.

      • BillBurBaggins@lemmy.world
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        2 days ago

        I’ve worked in and run my own game companies. The request for a slider isn’t based in any kind of misunderstanding about how it would be implemented.

        For your example in tetris it would be a global multiplier on the speed. The speed would still increase by the same rate but the actual speed is always multiplied by some constant.

        The Tetris speed is already multiplied by a constant anyway even if the difficulty isn’t exposed. And this constant has to be picked by a designer. All I’m asking for is to expose it with a slider. There is pretty much always a constant like this in any game