The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square536fedilinkarrow-up1912arrow-down115
arrow-up1897arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 days agomessage-square536fedilink
minus-squarefoodandart@lemmy.ziplinkfedilinkEnglisharrow-up9·3 days agoI wouldn’t say a difficult game is poor art, it just challenging and may be more than the user wanted. This is part of why reviewing a game’s difficulty and it’s play options are critical. I mostly play sandbox games because the online ones come with the constant strife and challenge which is the antithesis of what I want. Will really enjoy a well thought out puzzle game however… My introduction to that was Myst, way back in the early 90’s and my main love are games of that nature.
minus-squareBrave Little Hitachi Wand@feddit.uklinkfedilinkEnglisharrow-up3·3 days agoIt’s like with any other art. Some of it is a simple pleasure, and some of it wants you to struggle. Some people read Gwenpool, some people read Cerebus.
I wouldn’t say a difficult game is poor art, it just challenging and may be more than the user wanted.
This is part of why reviewing a game’s difficulty and it’s play options are critical.
I mostly play sandbox games because the online ones come with the constant strife and challenge which is the antithesis of what I want.
Will really enjoy a well thought out puzzle game however…
My introduction to that was Myst, way back in the early 90’s and my main love are games of that nature.
It’s like with any other art. Some of it is a simple pleasure, and some of it wants you to struggle. Some people read Gwenpool, some people read Cerebus.