• ∟⊔⊤∦∣≶@lemmy.nz
    link
    fedilink
    arrow-up
    11
    ·
    2 years ago

    Reminds me of Arx Fatalis. I think it’s the only game I’ve seen where casting spells requires you to trace a rune in the air instead of pressing the cast button.

    • The Infinite Nematode@feddit.uk
      link
      fedilink
      English
      arrow-up
      6
      ·
      2 years ago

      The old Lionhead game, Black and White, had a gesture system which was similar. Didn’t work very well, but the thought was there.

      • Quetzalcutlass@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 years ago

        I can’t think of a game that deserves a modern VR remake more than Black and White. I wonder who owns the rights these days?

        • Ms. ArmoredThirteen@lemmy.ml
          link
          fedilink
          arrow-up
          4
          ·
          2 years ago

          I’ve been saying this for years, game is like the perfect concept for VR. I think Microsoft would own the IP yeah they bought Lionhead?

    • Philote@lemmy.ml
      link
      fedilink
      arrow-up
      3
      ·
      2 years ago

      Drakan: Ancient Gates was my inspiration. Their magic casting blew my mind back in the day and I never understood why no one else has utilized that system. I will have to check out Arx Fatalis.

    • davidgro@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      2 years ago

      Harry Potter: Wizards Unite had spells you cast by tracing a shape on screen, representing wand movements (and it was graded on how closely you matched that spell’s shape as well as on speed.)
      Not a complex system, but some of them took some effort to get a good cast.