It most certainly is not. Besides the missing features mentioned by the other commenter, SteamVR 2.1 literally shipped last week with a bug that caused it to completely stop functioning on Linux. I think the hotfix version still isn’t in the release channel. There’s another but still present in 2.1.7 that prevents VR games from starting. SteamVR Home doesn’t work at all anymore.
2.0 had an issue where vrdashboard was using the wrong pixel format which caused the red and blue channels to be swapped (pretty sure that made it into the release channel), and there was a regression introduced in the last year (and is still yet to be fixed) that causes vrdashboard to be rendered to the controller instead of the battery indicator. Granted, these are more minor issues, but it shows the level of QA that goes into the Linux version (next to none).
It most certainly is not. Besides the missing features mentioned by the other commenter, SteamVR 2.1 literally shipped last week with a bug that caused it to completely stop functioning on Linux. I think the hotfix version still isn’t in the release channel. There’s another but still present in 2.1.7 that prevents VR games from starting. SteamVR Home doesn’t work at all anymore.
2.0 had an issue where vrdashboard was using the wrong pixel format which caused the red and blue channels to be swapped (pretty sure that made it into the release channel), and there was a regression introduced in the last year (and is still yet to be fixed) that causes vrdashboard to be rendered to the controller instead of the battery indicator. Granted, these are more minor issues, but it shows the level of QA that goes into the Linux version (next to none).