I’ll give my example and I think I’m going to get a lot of hate for it. I DESPISE Dark Souls 3. It is such a mediocre game when it comes to the actual gameplay. There is like zero build diversity, the combat isn’t indepth and, while the other souls games have at least decent RPG mechanics and exploration can make things easier, DS3 just demands you rolly polly your way to victory. There is no weight to like anything, you feel so floaty and light, and you fold like a peice of paper when you get hit. And so many attacks don’t care about your positioning, and instead only if you mashed the dodge button at the correct time, something Elden Ring kind of does too, but it adds a jump button to retain some offense and I find that I’m able to out position bosses and enemies more often in it without actually dodging.

Dark Souls 3 is such a mindnumbingly boring game for me, I feel zero excitement playing it.

Love DS1, DS2, Bloodborne and Elden Ring though, great games all around.

And the music for DS3 is amazing and I do love the Pontiff Sullivan fight.

  • Womble@piefed.world
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    21 hours ago

    Breath of the wild.

    Complete disapointment as a Zelda game, it felt just like generic ubi-slop with a coat of nintendo paint, complete with a pointless crafting system and the ridiculous “swords can ony hit a dozen times before breaking”.

    • SuperSaiyanSwag@lemmy.zip
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      2 hours ago

      I just replied to Witcher 3 comment, and I have a completely opposite take here. It surprises me that some people put BotW in same category as other open world Ubisoft games, kinda curious to see how you all tackled the game compared to me. For me, the possibilities just seemed so endless with that game, I never felt restricted to do anything, the physics are bonkers in both BotW and TotK, it really made me flex my creative side and I appreciate the game for it. I understand if you don’t like the game because it’s not your cup of tea or because it deviates too much from a Zelda formula, but Ubi-slop?

      • DragonTypeWyvern@midwest.social
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        17 hours ago

        The problem is it’s a pretty big genre shift. Nintendo clearly thought it was time after Skyward Sword and the market agreed… But I personally couldn’t stand basically everything they did beyond the base idea of going all in on an open world.

        There was, quite frankly, too much meaningless filler content for me to really care, and the disconnect in tone between the main story’s genuinely emotional attempt at creating a sense of urgency and the open world “take your time bro lmao Zelda’s already been doing this for a century” drove me up a wall.

        I understand why people like it though, they absolutely nailed the exploration and mechanics… If you weren’t already tired of them.