• mfed1122@discuss.tchncs.de
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    2 days ago

    Very cool, but hopefully nobody actually thinks this proves anything on the game optimization debate, right? It’s not like Half Life 2 is the graphical standard most gamers expect nowadays. But if you are content with this graphics, I assure you even recent releases that look like that will perform great, so…

    • ch00f@lemmy.world
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      2 days ago

      I built my wife a gaming PC a year ago with a Radeon RX 7800 XT, and fucking Disney Dreamlight Valley will have the fans going at 50%.

      • CallMeAnAI@lemmy.world
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        2 days ago

        Dream light looks great though. Just because it’s casual doesn’t mean it’s not GPU intensive.

        • ch00f@lemmy.world
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          1 day ago

          Does it? Models are meh, lighting is baked in, view distance is limited in scope.

      • Cethin@lemmy.zip
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        1 day ago

        The framerate was probably unlimited. It’ll use all the power possible to render more frames than it needs if you let it. It needs v-sync or a framerate limit I’d guess. If you let it render 1000+ frames per second it will, despite almost none of them being displayed.

        • TunaLobster@lemmy.world
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          1 day ago

          I limit the frame rate every chance I get. VRR reduces the need to worry about low framerate. Gaming more efficiently and without tearing! It’s a win win!