i gave cyberpunk2077 another shot after hating it at launch because multiple people pestered me about it for two years. i was repeatedly told of my lengthy list of criticisms, “they fixed all that, it’s like a totally different game now”.

10 hours later it’s clear that they’re either:

a) delusional b) liars c) literally cannot hear criticism of the game being spoken aloud

because that shit was 99% identical to at launch, bugs included. the difference between the game that people keep describing to me and the game in front of me is so stark that i’m fucking baffled. it’s like it’s a cult or something.

  • Yozul@beehaw.org
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    20 days ago

    Oh. My. God. There are grey areas. There are fuzzy edge cases. There are no good definitions for a lot of these things that are called RPGs, and some of them even contradict each other.

    This is not even one of those edge cases. I can’t even tell you what line it crossed, because it isn’t even close to one. Do you need me to prove it isn’t a JRPG? A tactical RPG? A CRPG? Do you need me to prove minesweeper isn’t an RPG because you play the role of a mine clearing specialist?

    Every time you insist that there is some kind of debate to be had here I’m just more and more convinced you’re just a pretentious troll trying to sound smarter than you are. You haven’t even said anything or made a single point anywhere in your giant essays. You just keep asking me to define a very nebulously defined term for you in a way that makes me think you don’t believe it means anything at all. What does RPG even mean to you that you think there is even a real discussion to be had here? The definition is fuzzy, but the game doesn’t have anything I associate with any type of RPG at all. It’s just not even on the same planet as the giant fuzzy mess of many distinct definitions that make up everything people talk about when they talk about RPGs.

    • sp3ctr4l@lemmy.dbzer0.com
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      20 days ago

      Ok, so, back to basics, the same questiom I keep asking you, and you keep not answering:

      What do you define an “actual RPG” as, what attributes or qualities or systems does an “actual RPG” have, such that CP77 is not one, but other games are?

      You are just waffling about in the midst of vagueries and variants, as I keep asking you the same question, and you continue being unable to answer it.


      This is the closest you have gotten:

      The definition is fuzzy, but the game doesn’t have anything I associate with any type of RPG at all. It’s just not even on the same planet as the giant fuzzy mess of many distinct definitions that make up everything people talk about when they talk about RPGs.

      Ok, so, CP77 has literally nothing that you associate with an RPG.

      There is almost no way that can possibly make any sense if you break down all the the game mechanics and features shared by CP77 and many other games generally referred to as RPGs.


      Can you please be specific and identify what “an actual RPG” has?

      What would CP77 need to have added to be an RPG, what is it lacking?

      Because it already has a whole bunch of game mechanics and features that are common to many other RPG games.

      Or if you aren’t capable of breaking down game mechanics and features, can you give me a specific example of a game that is an “actual RPG” that meets your definition, so that we could maybe directly compare that game to CP77?

      If you can’t even describe what an RPG … is … then you literally, definitionally, cannot know what you are talking about, cannot be saying anything with an actual concrete meaning.

      So far, all you have is No True Scotsman.

      You made a claim that CP77 is not an “actual RPG”.

      I keep trying to ask you “what, then, is an actual RPG, what assemblage of which characteristics constitutes an actual RPG?”

      And you are so far entirely incapable of answering this.