I played through it a couple of times. Honestly, even as someone who absolutely adores Origins, enjoyed Inquisition, and is generally a big fan of the lore and the setting (at least up until Veilguard), it’s a tough sell to someone who isn’t already a big DA nerd.
The characters and story are both solid, thanks to the fantastic writing and voice acting at the studio during that time, and tbh I don’t even mind the more action-oriented combat, which I thought they pulled off well enough. It’s a different kind of story, more character driven than Origins, and I think it fits for what it is.
Where you really notice how rushed it was is with how many of the locales are just straight up copy pasted throughout the whole game. There’s like five warehouses and caves which are just reused throughout the game everywhere.
And, worst of all imo, their solution to making the game longer was just to add arbitrary waves of enemies for every encounter. It makes the game way more repetitive than it really needed to be.
There are other, more minor flaws, but those two together really stand out and make the game difficult to play through, and not in a fun way. Makes it feel like kind of a hack job.
I played through it a couple of times. Honestly, even as someone who absolutely adores Origins, enjoyed Inquisition, and is generally a big fan of the lore and the setting (at least up until Veilguard), it’s a tough sell to someone who isn’t already a big DA nerd. The characters and story are both solid, thanks to the fantastic writing and voice acting at the studio during that time, and tbh I don’t even mind the more action-oriented combat, which I thought they pulled off well enough. It’s a different kind of story, more character driven than Origins, and I think it fits for what it is. Where you really notice how rushed it was is with how many of the locales are just straight up copy pasted throughout the whole game. There’s like five warehouses and caves which are just reused throughout the game everywhere. And, worst of all imo, their solution to making the game longer was just to add arbitrary waves of enemies for every encounter. It makes the game way more repetitive than it really needed to be. There are other, more minor flaws, but those two together really stand out and make the game difficult to play through, and not in a fun way. Makes it feel like kind of a hack job.