I’ve played through most of the soulslikes I put my mind to but I still haven’t played/finished DS1/2.

I started a playthrough of DS1 and got to Quelaag but didn’t actually fight her because I was cursed and wanted to cleanse it first - couldn’t find my way back, unfortunately, and didn’t want to look up guides lol. And now the save is gone, so I’ll have to start over - ie. I probably won’t play anytime soon :D

Haven’t played DS2 yet because I wanted to play them in chronological order.

What about you?

  • Coelacanth@feddit.nu
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    12 days ago

    So the production for DS2 was quite troubled. The way I remember it was that Tanimura and Shibuya were in charge of it while Miyazaki was busy with Bloodborne. About halfway through the process the higher-ups decided it was shit and booted Shibuya off, leaving Tanimura in sole charge. The narrative was remade from scratch, characters were revised or redone and existing assets including areas were stitched together best they could to slot into the new game. In its own way it’s an impressive feat, but you can understand why it’s messier than DS1.

    I have no idea for DS3 though, apart from that it had a pretty short development cycle, so I’m assuming sacrifices had to be made. Many of the levels themselves are great in DS3, but on the macro level it’s much more linear than DS1 (DS3 is almost just a long corridor). It could also have to do with a shifting of the focus from exploration to tough boss battles.

    • GrantUsEyes@lemmy.zip
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      11 days ago

      Interesting bit of FS lore, thanks… Not surprising , and I guess they still had to keep a very very tight schedule. Oh well…