• addie@feddit.uk
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    5 days ago

    That’s the great part. Got to beat a fairly hellish boss to get the needle upgrade, and then it still takes six hits to defeat all the enemies in the new area, rather than eight if you’d skipped it. Got an unusually easy runback to her, though, so don’t claim the designers don’t give you anything.

    Just got into act 2. Thought they might have gone easy for a bit after the hellish end of act 1, but no, straight into much harder.

    • Th3D3k0y@lemmy.world
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      5 days ago

      I have always preferred a Soft Cap on progression style of game. Don’t gate me behind a key that requires me to do a thing to move forward. Make it so this gate is technically optional, you can move forward but dangit it will be tough without the thing from that gate you skipped.

      This includes, but is not limited to; Keys, Totems, Flags, or even “insurmountable defense” where enemies take 0 damage unless you do over X damage. Gimme low damage, but not no damage. Let me choose what things are worth doing instead of telling me specifically how to play. (stupid WoW and “your iLvl is too low”