The music is amazing, the art is gorgeous, I found most of the combat really fun… but I can almost guarantee you’ll need to look up a walkthrough at some point. Metroid is notorious for hiding really specific things you need to advance in nearly impossible-to-find spaces on these huge maps that you are constantly backtracking through anyway.
Played Metroid Prime on GC as a kid, got stuck, couldn’t manage to advance and stopped playing. Decade later wanted to tackle the game finally. Stuck at the same part. Goddamn.
oof, going back to games you couldn’t beat as a kid and then figuring out where you got stuck feels so good. not getting that dopamine must have sucked! usually game designers learn from their mistakes but it feels like the people who worked on metroid went with a “if it aint broke, dont fix it” mindset. only problem is, that shit IS broke!
I’ve heard the most recent games have some kind of radar, which is nice i guess? but feels like a bandaid over the real solution of designing the level to guide you where you need to go. at least have it give a hint! surely theyre capable of it! from super metroid, to fusion, to zero mission, to prime, they really just kept screwing that up for so long
I haven’t played the metroid games yet, I really should.
The music is amazing, the art is gorgeous, I found most of the combat really fun… but I can almost guarantee you’ll need to look up a walkthrough at some point. Metroid is notorious for hiding really specific things you need to advance in nearly impossible-to-find spaces on these huge maps that you are constantly backtracking through anyway.
Played Metroid Prime on GC as a kid, got stuck, couldn’t manage to advance and stopped playing. Decade later wanted to tackle the game finally. Stuck at the same part. Goddamn.
oof, going back to games you couldn’t beat as a kid and then figuring out where you got stuck feels so good. not getting that dopamine must have sucked! usually game designers learn from their mistakes but it feels like the people who worked on metroid went with a “if it aint broke, dont fix it” mindset. only problem is, that shit IS broke!
I’ve heard the most recent games have some kind of radar, which is nice i guess? but feels like a bandaid over the real solution of designing the level to guide you where you need to go. at least have it give a hint! surely theyre capable of it! from super metroid, to fusion, to zero mission, to prime, they really just kept screwing that up for so long
Super Metroid and Metroid Prime series are fantastic. Metroid Dread is fun.
They’re really great. I’m in the middle of Samus Returns on the 3DS while I wait for Prime 4 to come out.