However, some have criticised Silksong for being a bit too punishing, as its typically faster pace pushes you to be even more focused.
In particular, the title’s tricky opening hours have been catching some players off guard, and that’s what Team Cherry’s looking to address via the game’s upcoming patch.
It’ll feature a “slight difficulty reduction in early game bosses Moorwing and Sister Splinter”.
I haven’t kept up with news about the game. Is the game that difficult compared to Hollow Knight?
Not specifically a difficulty thing, but to many enemies take to many hits. It makes me just want to avoid combat whenever possible because it just starts to feel like a waste of time. I think it exacerbates the issue with the gauntlets, because they just drag on and on, and you can’t just run past them. (Mercifully they are one time only).
Maybe some more visual feedback would help. Was I 20 hits away from beating the boss, or 5? Are there 5 waves in the gauntlet, or 10?