However, some have criticised Silksong for being a bit too punishing, as its typically faster pace pushes you to be even more focused.
In particular, the title’s tricky opening hours have been catching some players off guard, and that’s what Team Cherry’s looking to address via the game’s upcoming patch.
It’ll feature a “slight difficulty reduction in early game bosses Moorwing and Sister Splinter”.
I haven’t kept up with news about the game. Is the game that difficult compared to Hollow Knight?
In HK, you could have up to 9 masks. So far in SS I have 6, which is irrelevant when enemies do 2 damage. Basically you find 4 mask shards and gain little benefit from it.
Only a couple extra permanent ones from actual mask shards though, right?
I think the tools are this one’s intended combined damage mitigation, e.g. the magma bell reducing fire attacks to 1 damage. It’s not really that every significant enemy does 2 damage and that’s that, instead you gotta gear up synergistically.
I get what you’re saying though. I think probably they wanted to make other gear more meaningful than in HK where mask shards & silk spools are kinda the only collectables worth a damn.
But it’s not just significant enemies. I mean most bosses do, but also the sandworm floors, the gear floors and ceilings, and most larger regular enemies. There are also several common smaller enemies whose attacks hit twice, which is effectively the same.
The magma bell only protects you from fire damage, which really hasn’t been much of a concern so far in my playthrough. I don’t have any other items that mitigate damage. The closest that I have is the plasmium.
Yeah I don’t have many tools in general but I upgraded the blue slot on my crest first anticipating nice synergies between healing & damage reduction