However, some have criticised Silksong for being a bit too punishing, as its typically faster pace pushes you to be even more focused.

In particular, the title’s tricky opening hours have been catching some players off guard, and that’s what Team Cherry’s looking to address via the game’s upcoming patch.

It’ll feature a “slight difficulty reduction in early game bosses Moorwing and Sister Splinter”.

I haven’t kept up with news about the game. Is the game that difficult compared to Hollow Knight?

  • JakenVeina@midwest.social
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    20 days ago

    You’re hitting enemies that hit for double-damage within the first hour of the game. In Hollow Knight, that didn’t start happening until at least halfway through, if not later. At the same time, you start the game with the same amount of health, and with the way the healing system has been reworked, healing is both a bit more costly, and dis-incentivized. Ultimately, the game incentivizes perfect play WAY more than Hollow Knight did, from the outset.

    That said, I love the game, and LIKE most of these changes. I like that they found a way to make this game not just Hollow Knight, with a different story and different characters. I just really don’t understand the decision to make double-damage so common. I really really hope it doesn’t mean triple-damage is coming, in the late game.