However, some have criticised Silksong for being a bit too punishing, as its typically faster pace pushes you to be even more focused.
In particular, the title’s tricky opening hours have been catching some players off guard, and that’s what Team Cherry’s looking to address via the game’s upcoming patch.
It’ll feature a “slight difficulty reduction in early game bosses Moorwing and Sister Splinter”.
I haven’t kept up with news about the game. Is the game that difficult compared to Hollow Knight?
This is not the problem. The boss fights are actually a pretty good difficulty. The issue largely comes from the large amount of enemies that hit for 2, the AI of flying enemies, and the increase in gauntlet fights.
The beginning areas of the game are equivalent to Hollow Knight’s mid game. It’s noticeably harder, but not to the point where I would want a big patch. I wouldn’t hate an “easy mode” addition to make the game more accessible though
I got pummeled so hard by the Craw Lake gauntlet with its awful erratic flying enemies that by the time I beat it I had finger blisters. XD
I wouldn’t mind it if they toned down the gauntlets a little.
Me too, buddy.
I ended up abandoning that fight after ~10 attempts and plan to come back after I have a little more playtime under my belt.
Got there this weekend. Took many attempts to beat it, but I did! The bouncing challenge after that though… -.-