(in D&D at least)

    • Hegar@fedia.io
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      27 days ago

      Elden ring absolutely does meet player expectations - challenge is the expectation of the souls-like genre.

      6 Charisma can roll a 20 and be able to convince whomever of whatever

      Certain people should never be able to make certain successes

      only as amazingly as they are capable

      I don’t disagree with any of this but I’m not talking about how the win should look in the fiction.

      It’s just that when you roll a crit but don’t get a crit, most players will get extra disappointed. That’s a fact of the human experience that no rules text will ever change.

      Good design accounts for the reality of how people actually use a thing.

        • Hegar@fedia.io
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          27 days ago

          Disagree. People misuse stuff constantly.

          Woah wait now. Sure people misuse things but designing with that in mind always produces a better thing than ignoring reality. A gun with a safety is a objectively a better design than a gun with no safety, even if the both have a manual that says not to play with the trigger and keep away from kids.

          on them for just not reading the rules

          The game trains you to expect a dopamine reward when you roll a 20. A game that consistently meets the expectations it creates would be a better game.