Yeah, the article seems to be based on a fundamental misunderstanding about what the times on boxes indicate. With the complexity of modern board games, I actually think it would be fair to inckude a reference to setup time for games that are more intense. We spent 2.5 hrs learning Scythe. For our fqmily this was a huge put off for replay value.
It’s no more complicated than any other strategy / war game in the same genre. 2.5 hours teach would be mainly if the players were absolutely new to a significant number of concepts that would be considered standard.
15 minutes also seems weirdly short, most games ranked 3.5 - 4 or higher on BGG complexity definitely have a longer teach than that.
Yeah, the article seems to be based on a fundamental misunderstanding about what the times on boxes indicate. With the complexity of modern board games, I actually think it would be fair to inckude a reference to setup time for games that are more intense. We spent 2.5 hrs learning Scythe. For our fqmily this was a huge put off for replay value.
2.5 hours to learn? Yea, fuck that.
If you can’t explain how to play in 15 minutes, then you need a simple/intro mode.
“Okay, so this object is a card. They have numbers on them…”
It’s no more complicated than any other strategy / war game in the same genre. 2.5 hours teach would be mainly if the players were absolutely new to a significant number of concepts that would be considered standard.
15 minutes also seems weirdly short, most games ranked 3.5 - 4 or higher on BGG complexity definitely have a longer teach than that.