So the wargaming style games takes the longest time.
It is honestly such a hard task to make complex, easy to follow mechanics and still somehow explain it to players in short amount of time. Another takeaway from this is that when player led decisions/interactions aren’t easy to account for in the time estimates.
I think that another thing that is common in some games is some stalemate situations where some equilibrium with no winners is achieved and it just drags on.
So the wargaming style games takes the longest time.
It is honestly such a hard task to make complex, easy to follow mechanics and still somehow explain it to players in short amount of time. Another takeaway from this is that when player led decisions/interactions aren’t easy to account for in the time estimates.
I think that another thing that is common in some games is some stalemate situations where some equilibrium with no winners is achieved and it just drags on.
Wait, you mean munchkins is supposed to be winnable?