The problem with that or with making a resource hard to farm is that players will optimize the fun out of gameplay. You’ll inevitably get players that walk back to the healing station after every encounter or farm that resource for hours. Neither of which is fun gameplay.
The problem with that or with making a resource hard to farm is that players will optimize the fun out of gameplay. You’ll inevitably get players that walk back to the healing station after every encounter or farm that resource for hours. Neither of which is fun gameplay.