Idk why people are giving you shit on that, you’re right. Not necessarily indie-level right, but people hired to do the next Mario or Zelda are given remarkable freedom. I read up on the BotW development and they pitched their crazy idea, got green lit, and when leading their team they took suggestions from every part of the team (quite literally, artists, marketers, localization specialists, etc.). If I could remember the link I’d share it, but it’s straight up good AAA management.
Though, to be fair it’s really team by team and it’s quite possible they got lucky with some of these. There are plenty of misses, after all. I’m kinda glad I’m off the Nintendo bandwagon after the whole Yuzu/Ryujinx legal crap.
Nintendo, the company that released dozens of sequels and remakes of Donkey Kong, Mario, Zelda and Pokemon, right? I guess my wildest dreams are a bit more wild.
That’s wildly unfair. Even the games within those franchises are often wildly different from each other and many are widely considered hallmarks in game design. Plus, Nintendo doesn’t make Pokémon.
I will give you that the first iteration of a series, like Mario Kart, is innovative, but the 16 next iterations, not so much.
While Nintendo doesn’t make Pokemon, they are the publishers, technical platform provider and co-owner of the Pokemon Company, they would have all the leverage necessary to push the Pokemon games to innovate if they were interested in innovation.
There can be originality within franchises. Dr. Mario vs. Luigi’s Mansion vs. Mario Kart vs. Super Mario Maker (etc, etc). No, it’s not always an industry busting idea, but you can’t say it’s all rote repetition. It’s the same universe, but that’s ok. Not everything has to be a whole cloth original idea.
I will give you Pokemon, though. Outside of Snap and (kind of) Legends, it’s pretty clearly lazy, by the number installations, which is a shame. The universe clearly appeals to and inspires so many people. They deserve better.
Certainly not the worst, I think they have good quality control. Quite similar to Disney, they are makers of good quality and safe products, able to satisfy the mass.
Which made billions of dollars for them, that they then put towards things like Andor and Encanto and at least a third to half of the more recent Pixar movies.
No one’s saying they don’t also produce shit, but often that shit bankrolls the things that aren’t.
Let your devs explore their wildest dreams! Nintendo gets it. Too bad they have too mny legal sticks up their ass…
Idk why people are giving you shit on that, you’re right. Not necessarily indie-level right, but people hired to do the next Mario or Zelda are given remarkable freedom. I read up on the BotW development and they pitched their crazy idea, got green lit, and when leading their team they took suggestions from every part of the team (quite literally, artists, marketers, localization specialists, etc.). If I could remember the link I’d share it, but it’s straight up good AAA management.
Though, to be fair it’s really team by team and it’s quite possible they got lucky with some of these. There are plenty of misses, after all. I’m kinda glad I’m off the Nintendo bandwagon after the whole Yuzu/Ryujinx legal crap.
Nintendo, the company that released dozens of sequels and remakes of Donkey Kong, Mario, Zelda and Pokemon, right? I guess my wildest dreams are a bit more wild.
That’s wildly unfair. Even the games within those franchises are often wildly different from each other and many are widely considered hallmarks in game design. Plus, Nintendo doesn’t make Pokémon.
I will give you that the first iteration of a series, like Mario Kart, is innovative, but the 16 next iterations, not so much. While Nintendo doesn’t make Pokemon, they are the publishers, technical platform provider and co-owner of the Pokemon Company, they would have all the leverage necessary to push the Pokemon games to innovate if they were interested in innovation.
Donkey Kong Bananza just came out.
Mario and Zelda games are constantly innovating.
Your complaint doesn’t align with reality.
I like how no one mentioned watered down donkey Kong rockband.
Anyone arguing against the fact that they’re milking dust out of their financial cow is delusional.
There can be originality within franchises. Dr. Mario vs. Luigi’s Mansion vs. Mario Kart vs. Super Mario Maker (etc, etc). No, it’s not always an industry busting idea, but you can’t say it’s all rote repetition. It’s the same universe, but that’s ok. Not everything has to be a whole cloth original idea.
I will give you Pokemon, though. Outside of Snap and (kind of) Legends, it’s pretty clearly lazy, by the number installations, which is a shame. The universe clearly appeals to and inspires so many people. They deserve better.
… in addition to a number of other games that have iterated on the ideas.
I’m not gonna say that Nintendo is some saint of game design and innovation, but they’re nowhere near the worst, either.
Certainly not the worst, I think they have good quality control. Quite similar to Disney, they are makers of good quality and safe products, able to satisfy the mass.
In addition to a number of products that push boundaries of what’s possible in the industry.
That star wars sequel really was something…
Which made billions of dollars for them, that they then put towards things like Andor and Encanto and at least a third to half of the more recent Pixar movies.
No one’s saying they don’t also produce shit, but often that shit bankrolls the things that aren’t.
Yeah, my wildest dreams are a bit more Expedition 33 or Chants of Sennaar.