Speaking as a DM:
Charm Person - DM’s fault, should not have let a 7 year old play at their table
Zone of Truth - DM’s fault, should not have expected PCs to just do what he wrote as the obvious response in the movie script they thought they were writing
Wild Shape - DM’s fault, DM must always be ready to monkey’s paw. ‘Ok, you’re a kraken. The party is dead because you crushed them against the walls and brought down the roof, and you are dying because this is a room with no water to breathe.’
Sacred Weapon on the Sly - DM’s fault, DM must be ready to call out attempts to cheat and stop them. Part of their duty as organizer.
Sneak Attack - DM’s fault. Players don’t win arguments against the DM for the same reason you can’t convince gravity that flapping your arms real hard lets you fly. The DM must be the laws of physics, consistent or thw world crumbles.
Cleric - everyone’s fault. Why is this person playing DnD if they don’t want to do crunchy rules-based combat? They aren’t interested.
Spellbook - DM’s fault, should not have let a 7 year old play at their table
Spell Slots - DM’s fault, should not have let a 7 year old play at their table
Zone of Truth - DM’s fault, should not have expected PCs to just do what he wrote as the obvious response in the movie script they thought they were writing
This i agree with. IPart od the charm is that everything can and will happen, to me at least. But i do prefer to play sandboxes. Obviously GM and players should be on the same page here.
Bingo. And it’s part of the DM’s job to do something (session 0, disclaimer, pre-game meeting, whatever) that establishes what kind of game they run vs what kind of game tbe players want. If the players and DM want different things from a game, it’s going to go poorly.
Speaking as a DM:
Charm Person - DM’s fault, should not have let a 7 year old play at their table
Zone of Truth - DM’s fault, should not have expected PCs to just do what he wrote as the obvious response in the movie script they thought they were writing
Wild Shape - DM’s fault, DM must always be ready to monkey’s paw. ‘Ok, you’re a kraken. The party is dead because you crushed them against the walls and brought down the roof, and you are dying because this is a room with no water to breathe.’ Sacred Weapon on the Sly - DM’s fault, DM must be ready to call out attempts to cheat and stop them. Part of their duty as organizer.
Sneak Attack - DM’s fault. Players don’t win arguments against the DM for the same reason you can’t convince gravity that flapping your arms real hard lets you fly. The DM must be the laws of physics, consistent or thw world crumbles.
Cleric - everyone’s fault. Why is this person playing DnD if they don’t want to do crunchy rules-based combat? They aren’t interested.
Spellbook - DM’s fault, should not have let a 7 year old play at their table
Spell Slots - DM’s fault, should not have let a 7 year old play at their table
This i agree with. IPart od the charm is that everything can and will happen, to me at least. But i do prefer to play sandboxes. Obviously GM and players should be on the same page here.
Bingo. And it’s part of the DM’s job to do something (session 0, disclaimer, pre-game meeting, whatever) that establishes what kind of game they run vs what kind of game tbe players want. If the players and DM want different things from a game, it’s going to go poorly.