tgirlschierke@lemmy.blahaj.zone to RPGMemes @ttrpg.networkEnglish · 2 days agoEvery party's collective intelligence [Dungeon crawling games as a whole]lemmy.blahaj.zoneimagemessage-square12fedilinkarrow-up1158arrow-down12
arrow-up1156arrow-down1imageEvery party's collective intelligence [Dungeon crawling games as a whole]lemmy.blahaj.zonetgirlschierke@lemmy.blahaj.zone to RPGMemes @ttrpg.networkEnglish · 2 days agomessage-square12fedilink
minus-squareTolookah@discuss.tchncs.delinkfedilinkarrow-up27·edit-22 days agoI would argue the opposite is also true, if you design a puzzle to last the night, something really clever obscure and tricky, it’ll take seconds Edit: several typos. Original text below: I would argue the opposite of also true, of your design a puzzle to last the night, something really clever obscure and tricky, it’ll take seconds.
minus-squareMirshe@lemmy.worldlinkfedilinkarrow-up25·2 days agoWe did an escape room where we needed 4 digits to open a door. We got a few hints on the numbers to start and a single number, and then our fighter guessed the answer entirely correctly.
I would argue the opposite is also true, if you design a puzzle to last the night, something really clever obscure and tricky, it’ll take seconds
Edit: several typos. Original text below:
I would argue the opposite of also true, of your design a puzzle to last the night, something really clever obscure and tricky, it’ll take seconds.
We did an escape room where we needed 4 digits to open a door. We got a few hints on the numbers to start and a single number, and then our fighter guessed the answer entirely correctly.