If there is negligible performance loss (which I doubt, but can hope) then yes all of your points are valid and there isn’t really any reason to not switch, besides losing support. For example I doubt Adobe will support any bugs I get using Lightroom with that tool, but I could probably deal with it.
Oh right! I forgot about that project. I tested it out when I was first released and I liked it. I just haven’t bothered with it in many years as there was nothing Windows only that I needed (outside of games, and Proton handles that).
Back in the day I would have wanted Photoshop, but everything I need can be done with GIMP, Krita, or Photopea. And I used Kdenlive or DaVinci Resolve for video editing.
For example I doubt Adobe will support any bugs I get using Lightroom with that tool, but I could probably deal with it.
You should have near native performance minus GPU acceleration. But even then there are solutions.
VirtGL is a project I’ve been keeping my eye on. It’s usable now but only in certain configs.
Someone just posted about this project so I’m going to be trying it out immediately. https://github.com/winapps-org/winapps
If there is negligible performance loss (which I doubt, but can hope) then yes all of your points are valid and there isn’t really any reason to not switch, besides losing support. For example I doubt Adobe will support any bugs I get using Lightroom with that tool, but I could probably deal with it.
Oh right! I forgot about that project. I tested it out when I was first released and I liked it. I just haven’t bothered with it in many years as there was nothing Windows only that I needed (outside of games, and Proton handles that).
Back in the day I would have wanted Photoshop, but everything I need can be done with GIMP, Krita, or Photopea. And I used Kdenlive or DaVinci Resolve for video editing.
You should have near native performance minus GPU acceleration. But even then there are solutions.
VirtGL is a project I’ve been keeping my eye on. It’s usable now but only in certain configs.