Level editor with Godot sounds great, I would say the small rotation of standard maps can make these games feel a bit stale as time goes on.
I’d love to see what the community comes up with, especially for game modes like breakthrough where trench warfare style combat can be really really fun and intense
Level editor with Godot sounds great, I would say the small rotation of standard maps can make these games feel a bit stale as time goes on.
I’d love to see what the community comes up with, especially for game modes like breakthrough where trench warfare style combat can be really really fun and intense