The analogy makes a lot of sense to me. Once you have an “easy button”, it’s hard to not use it. It’s sort of like when you’re at work and see the “quick workaround” effectively become the standard process.

I remember burning out on games because the cheats made them really fun in the short term, but afterward playing normally felt like agony.

  • The Picard Maneuver@piefed.worldOP
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    15 hours ago

    Soulslikes are great if you’re looking to scratch an itch for mechanical mastery, discovery, exploration, etc., but stories are not their strong suit. I’m not saying the stories are bad, just the delivery of them, unless you’re the type of player who wants to play detective.

    • skittle07crusher@sh.itjust.works
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      10 hours ago

      First few games were delightful to me precisely because they didn’t beat you over the head with a story. It’s up to you the player to make your own meaning of the understated story.