Deceptichum@quokk.auM to Sigh-Fi@quokk.auEnglish · 1 day agouuuuuuuuuuureaaaaaaaahhh (tie-fighter)quokk.auimagemessage-square35fedilinkarrow-up1184arrow-down10
arrow-up1184arrow-down1imageuuuuuuuuuuureaaaaaaaahhh (tie-fighter)quokk.auDeceptichum@quokk.auM to Sigh-Fi@quokk.auEnglish · 1 day agomessage-square35fedilink
minus-squareSylvartas@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up21·1 day agoYeah that’s a common justification it seems. Elite: dangerous also has the same one. When your canopy gets blown off it actually stops the sounds too (and there’s a giant hole in your HUD because it’s also responsible for that)
minus-squareotacon239@lemmy.worldlinkfedilinkarrow-up15·1 day agoElite handled its hard sci-fi really well. I was never taken out of the immersion due to lore or believability.
Yeah that’s a common justification it seems. Elite: dangerous also has the same one. When your canopy gets blown off it actually stops the sounds too (and there’s a giant hole in your HUD because it’s also responsible for that)
Elite handled its hard sci-fi really well. I was never taken out of the immersion due to lore or believability.