Supposedly, they’re rolling back the price increase for all holiday releases.

“We’re focused on bringing players incredible worlds to explore, and will keep our full priced holiday releases, including The Outer Worlds 2, at $69.99 – in line with current market conditions,” an Xbox spokesperson explained in a statement to Windows Central.

If you’ve already pre-ordered The Outer Worlds 2 at the $79.99 price point, you will have to grab refunds at the point of purchase if you’ve already paid up. Microsoft says some retailers will light up with refunds today, but some will start accepting refunds from tomorrow. Then, you can pre-order again at the new $69.99 price tier.

  • pyre@lemmy.world
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    6 days ago

    ridiculous. games don’t have to be padded to 4000 hours full of busywork and bullshit to be worth $60. OW1 was more worth $60 than any bethesda game since FO:Vegas, which was incidentally not made by bethesda.

    • Cethin@lemmy.zip
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      5 days ago

      I agree with you that time isn’t the measure of value. That’s not what the person above said though. Honestly, I think it was a pretty bad game. The writting didn’t trust the player, instead they beat them over the head that it’s a goofy critique of capitalism. The characters were boring. The game in general just wasn’t very fun.

      Honestly, it did fall into what you’re saying where it felt bloated. There was potentially a good game in there, but it was buried under everything that wasn’t interesting but they thought they needed.

      • Echo Dot@feddit.uk
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        5 days ago

        I said pretty much this when they announced the price. I could see some games maybe being able to make the $70 or $80 argument, maybe. But definitely not this game.

        If you’re going to push the limit of game pricing you have to pick a very good game to start with, then all of the mediocre ones can be brought up slowly over time. You can’t just increase the price of every game wholesale and expect people to be okay with it.

        If anybody was going to be okay with paying $80 for a game it would be GTA VI, I suspect that most of the studios were caught out, as they assumed it would cost $80 and would be released this year. When the announcement came that it wasn’t going to be released until next year their projected pricing suddenly didn’t make sense, but they went ahead with it anyway, and got rightfully yelled at.

        • pyre@lemmy.world
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          5 days ago

          GTA 6 won’t be worth 80 bucks. no game is. it’s complete horseshit, the inflation argument is bad, the cost of making games argument is worse. don’t buy corpo bullshit.

          • Echo Dot@feddit.uk
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            5 days ago

            I wasn’t making an inflation argument. But if any game was worth $80 that would be that. I can’t think of another candidate that’s due out soon, possibly another Sims game but the zero chance of EA are going to do anything with that franchise for a while.

            CDPR has a very ambitious project coming up, but I’m not touching that with an electrified cattle prod until after the reviews come out.

            Maybe a CoD game depending on who is actually developing it and assuming it had a campaign.

            • pyre@lemmy.world
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              5 days ago

              i didn’t mean to imply you were arguing for it. i get what you’re saying i just wanted to point out that the industry justifications for it are bullshit.

      • pyre@lemmy.world
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        5 days ago

        i disagree on all accounts, including what the original commenter meant, but that’s a valid opinion.

    • criss_cross@lemmy.world
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      6 days ago

      I agree with your general point, but I think the problem is OW1 didn’t stick the landing.

      Not gonna lie if I didn’t buy it on sale and didn’t get the DLC I would have been disappointed. Emerald Vale and Monarch had really great self contained stories but once you get to Byzantium it starts to lose steam. The 2 DLC are also the strongest stories in the game.

      • pyre@lemmy.world
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        6 days ago

        fair. i just found it well written, funny and witty throughout, with memorable NPCs and a solid pace that I’d prefer to a Bethesda style game, which I was very tired of at that point.

        i think most of the backlash against it came from the expectation that it would be literally fallout 3 style open world when it was much more guided and concise.

        that being said i don’t think any game should be fucking 70 bucks let alone 80. so I’ll wait for reviews first and a discount second, and only buy it both are positive.

        • criss_cross@lemmy.world
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          5 days ago

          Honestly I mostly agree with you if you include the DLC. IMO Outer Worlds is a game about moments. Each contained story arc in Emerald, Monarch, and the 2 dlc locations are so good. There’s a lot of different ways to approach them and different turns you can take. There’s also so many small moments like the woman in Byzantium who

          Tap for spoiler

          Wants you to investigate the early retirement process because she feels like she’s missing out on luxury. Only for you to find out it’s just a funnel to lead people to a testing bed. You can then lie to her and say “yeah it’s totally great. You’re missing out and should do it too “ I laughed so hard at that.

          But the over arching story isn’t there. It builds up to some cool points and then just sort of stops. If I didn’t play it with the DLC I could see how people would be disappointed.

          Also like you said if you go into it expecting FO NV in space you’ll be sorely disappointed as there’s not much gear reward for exploring. There’s unique weapons but if you invest in the bare minimum into engineering you can craft much better weapons. It’s more about building something YOU want to run. Which is cool and fun , but if you’re expecting a loot game you’re gonna be disappointed. I think this part is less a knock on the game though and more of a lack of engaging with what the game wants you to do if that makes sense.