Ok, so I’ve been hammering away at my homebrew ttrpg-wargame and I decided to give clerics the ability to conjure troops. Different alignments get different things. So far, I’ve given clay golems to the good alignment, flesh golems to the evil alignment, and awakening plants to the chaotic alignment. I am unsure what to give to the lawful alignment.

To clarify the vibe I am going for, here’s a a paraphrased version of each one’s fluff text:

  • “This clay golem you have given life to is a person. It is, by its nature, inclined towards kindness, helpfulness, and generosity.”
  • “The flesh golem you have constructed is a person with a different alignment from yours. They respect you as their creator, but may rebel if you do not discipline them, or if they feel disrespected, or if they disagree with you strongly enough.”
  • “You grant sapience and mobility to a number of plants of your choice. They may or may not appreciate this.”

Vibe-wise, whatever I give to the lawful alignment should be obedient, predictable, and honest. My first thought is to give the lawful alignment stone golems, as in animating statues. However, i think it needs to parallel the mass troop creation i have granted the chaotic alignment. I have a number of ideas, but everything I’ve come up with either doesnt seem to follow the Lawful vibe in at least one way (Animating armor seems very scary and somewhat evil) or doesnt seem sufficiently exceptional or awesome (You have a class feature that lets you rally a peasant mob? Watch me do that with a Persuasion roll.)

I am also very averse to giving them the ability to call down angels, as I think creatures that powerful or abstract should never be easy to call upon unless the DM wants them to be easy to call upon.

For a last bit of context, lawful-aligned clerics are basically paladins. So, a better version of the question would be how you think paladins would conjure or fabricate troops if they had a class ability to do so?