I gotta say… the bunch of you whining about this fake are infinitely more annoying than it ever could be by being fake.

  • bam13302@ttrpg.network
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    1 year ago

    IRL letal damage is rarely immediately lethal, which is a fact not translated well into the game. The fact he went to the ER is a good sign that it very easily could have lead to death for someone without medical aid.

    • Susaga@ttrpg.network
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      1 year ago

      In either case, he’d have fallen unconscious first. If he did, then sure, but otherwise… And it still wouldn’t mean it was 1d6+Strength, because you can still roll high on a d4.

      Bite a bear and get back to me. That’ll be a better metric.

      • starman2112@sh.itjust.works
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        1 year ago

        Bringing realism into D&D is silly. For one thing, we’re talking about a levelled character, they’re necessarily super human. For another, by your bear logic a .22 rifle wouldn’t deal damage at all.

        • Susaga@ttrpg.network
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          1 year ago

          This entire post is people trying to debate game mechanics using real world violence. I’m pointing out they’re doing it badly.

          And yes, PCs are superhuman to a degree. That’s why they have much higher ability scores and, in the case of the barbarian, a bonus to damage while raging. And when they do an unarmed attack, it deals 1 + Strength (+2 for Rage). For a commoner, that’s 1 or 2 points of damage. For a level 1 barbarian, that’s around 6 points. 1d4 + mods doesn’t make sense and 1d6 is right out.

          I suggested a bear because it has twice as much health as a commoner, so there’s more space to measure. A .22 rifle can kill a bear, but it might take a few shots because of a low damage roll. And it’s a fuck ton more likely to kill it than just biting it. 1 point of damage isn’t a small amount. We just don’t want to measure anything smaller.