Huh, that sounds like shit. Why would anyone play that?
I know when Factorio introduced quality some people complained it was like gambling, but in Factorio its done at a level where probability just averages out. I want a rare shiny iron plate and 2% of the time I will get one. So if I make 25,000 iron plates per minute I will be getting 500 rare shiny plates a minute.
Why do people gamble? Because that’s what this is.
The companies don’t even care about the average player. They are trying to hook rich people with more money then sense, aka whales.
A long time ago the industry realized an extremely small percent blows way more money than all the others combined.
If you ever played a game with any kind of monitization and asked yourself why everything is $40 and how the average player
can afford it, this is why.
EA’s Real Racing turned into this pay-to-play shit. I genuinely enjoyed that game back when it came out, then everything started to get monetized and you had to do various things fairly often if you wanted to make any sort of progress.
Why can’t I just have a fun realistic racing game that doesn’t try to cram “upgrades” that cost real money down my throat?
I hear ya. I am getting real tired of the paywalls and the rent seeking in something I paid for. It used to be confined to free to play games but it has gradually started to creep into fully paid AAA stuff now and that’s just unacceptable to me.
Huh, that sounds like shit. Why would anyone play that?
I know when Factorio introduced quality some people complained it was like gambling, but in Factorio its done at a level where probability just averages out. I want a rare shiny iron plate and 2% of the time I will get one. So if I make 25,000 iron plates per minute I will be getting 500 rare shiny plates a minute.
Why do people gamble? Because that’s what this is.
The companies don’t even care about the average player. They are trying to hook rich people with more money then sense, aka whales.
A long time ago the industry realized an extremely small percent blows way more money than all the others combined.
If you ever played a game with any kind of monitization and asked yourself why everything is $40 and how the average player can afford it, this is why.
EA’s Real Racing turned into this pay-to-play shit. I genuinely enjoyed that game back when it came out, then everything started to get monetized and you had to do various things fairly often if you wanted to make any sort of progress.
Why can’t I just have a fun realistic racing game that doesn’t try to cram “upgrades” that cost real money down my throat?
I hear ya. I am getting real tired of the paywalls and the rent seeking in something I paid for. It used to be confined to free to play games but it has gradually started to creep into fully paid AAA stuff now and that’s just unacceptable to me.
So the 1% are the problem in games as well.
lol, precisely!