Just because low-budget games like Lethal Company and Peak are popular and played with friends doesn’t mean they’re slop.
Game Developer Xalavier Nelson added to this article:
I think one underdiscussed reason that people are gravitating towards these games is because they ask so little of your life going forward, too.
Most of them don’t have XP, or battle passes.
For almost any larger multiplayer effort that’s coming out these days, who could claim the same?
That’s sad. R.E.P.O. can feel sloppy but the devs are putting in the work: beta branch with new content, consistent weekly videos (about development and community questions) of higher than standard “slop budget” value.
But overall it’s like Lethal Company as described: emergent storytelling is possible because it’s sometimes scary and sometimes very funny.
R.E.P.O. is a much more polished experience than LC, so not sure what the author is on about. LC can be more funny, but R.E.P.O. is a better actual game IMO.