I run a table. One of the people at the table insisted that I checked out Daggerheart. So I did. And I was very pleasantly surprised.
Why? Well, I admit I had some prejudices against it. First, I sort of made up my mind when I saw the whole licensing issue, Daggerheart basically doing what Wizards of the Coast did with Dungeons and Dragons. But not only that, I also saw red flags in Daggerheart itself: minis.
I saw a video for Daggerheart where the thumbnail showed minis. I was out. I find minis so frustrating. They are in my list of things that I cannot care about. I care about dramatic stories, not combat simulation. I care about intrigue and character growth, not arithmetic. I saw that and assumed that Daggerheart was a combat simulator just like Dungeons and Dragons is. I didn’t even pay attention.
But then my friend insisted that I read about Daggerheart. And so I did.
I was pleasantly surprised when I saw that minis are optional. Even more importantly, I was shocked to find a game that effectively is Powered by the Apocalypse. I was especially relieved to not find rules for movement that require trigonometry or strange approximations (unlike Dungeons and Dragons, where there are grids and numbers everywhere).
I found a game that prioritized drama. Yes, it still simulates combat, but it does so in such a simple way that makes me happy to run it.
I’m excited! This would be the first game that I ever play when the game is just released. This would be the first game in which I don’t even have to pitch to the table; the table already wants to play it.
Of course, these are my first impressions. Maybe they’ll change. For now, I’m happy.
Pathfinder 2e does have some more tools for roleplaying, but the game’s real strength is tactical combat. Pathfinder 2e wants to be D&D 4e done right.