• fushuan [he/him]@piefed.blahaj.zone
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    2 days ago

    General dark souls rule. If the enemy isn’t moving you already missed your heal window. Learn which move made him not move and start to heal right after avoiding that move. You can’t be reactive of the current move, you need to predict the next move from the current move given the bosses Moveset.

  • simple@piefed.social
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    3 days ago

    Godskin apostle… That bastard input reads and throws a fireball as soon as you touch the estus.

    • Druid@lemmy.zipOPM
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      3 days ago

      They might, I’m not sure. Elden Ring bosses have been accused of input reading because they seem to know exactly when you’re about to drink from your flask; that seems to be most known example in their catalogue.

      There are videos on it too. Here’s one I watched by Zullie: https://youtu.be/XSbuGGnntRA

      • thedeadwalking4242@lemmy.world
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        3 days ago

        I don’t just think it’s accused I think it’s confirmed, I think it’s a fair mechanic, you can see when a boss begins a animation, the boss can see when you begin one as well

        • Xenny@lemmy.world
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          3 days ago

          How are you supposed to program challenging boss fights if the game isn’t allowed to read your inputs? “Accusing” a game of this is like accusing the oven for heating up.

        • Druid@lemmy.zipOPM
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          3 days ago

          I guess some moves are more telegraphed than others, but overall I’d agree - there’s usually some way to play around it