cloudless@piefed.social to Patient Gamers@sh.itjust.worksEnglish · 2 days agoWhat do you think of procedurally generated dungeons?message-squaremessage-square40fedilinkarrow-up153arrow-down12
arrow-up151arrow-down1message-squareWhat do you think of procedurally generated dungeons?cloudless@piefed.social to Patient Gamers@sh.itjust.worksEnglish · 2 days agomessage-square40fedilink
minus-squareRedkey@programming.devlinkfedilinkarrow-up5·1 day agoI think that like a great many game mechanics, the fact that it’s been done badly many times doesn’t mean that it can’t be done well.
I think that like a great many game mechanics, the fact that it’s been done badly many times doesn’t mean that it can’t be done well.