Excess ain’t rebellion.
You’re drinking what they’re selling.
Your self-destruction doesn’t hurt them.
Your chaos won’t convert them.
They’re so happy to rebuild it.
You’ll never really kill it.
Yeah, excess ain’t rebellion.
You’re drinking what they’re selling.
Excess ain’t rebellion.
You’re drinking,
You’re drinking,
You’re drinking what they’re selling.
I get the thrust of the song, but I have a question for you and/or anyone else who has insight:
I make small aggressions, like OP, where I assume I’m costing a corpo and giving to an artist through it, even if minuscule.
Examples:
Similar to OP, I have a streaming service ‘downloaded’ playlist of songs I like. I tend to leave my PC playing them in shuffle/repeat during my workday. I might have my volume on or off depending on my level of focus, but I can’t see how that “engagement” doesn’t benefit the artist without costing me anything – maybe a smidge more electricity.
Since I saw The Spiffing Brit’s runtime video, I no longer close a youtube tab if I decide I want something else. I mute the tab, set the speed to .25 and ignore it for a while. Costs me electricity, not that much bandwidth, and presumably pays the channel more than usual. Maybe fucks with analytics per-video, but probably not enough to bother the creator, and if it fucks with ‘the algorithm’ and pushes people to channels I already like, then that’s a google problem.
I also have an Epic Games account, where I “buy” every single free game. I assume these have either already paid the developer a fixed fee for supporting development, or are paying based on sales volume. Either way, they presumably paid money to be able to offer these as a loss-leader. Most are games I would not have bought anyway, so I’m not costing the developer a potential sale and I will never buy anything through Epic games, so it should be just a loss. I actually want insight on this one, in case there are devs/publishers here. If this costs you when I buy your free game, there might be others like me who just need to know we’re not helping.
Aside from the fact that my engagement with these platforms could be used as leverage (’ we have X million active users…'), I can’t see any negative to my attacks on them. It’s possible the artists can’t perceive it, but if the corpos love it, they wouldn’t make me pass a CAPTCHA to buy a game.
The question, then, is: Am I hurting the artists, or helping them?
Excess ain’t rebellion.
You’re drinking what they’re selling.
Your self-destruction doesn’t hurt them.
Your chaos won’t convert them.
They’re so happy to rebuild it.
You’ll never really kill it.
Yeah, excess ain’t rebellion.
You’re drinking what they’re selling.
Excess ain’t rebellion.
You’re drinking,
You’re drinking,
You’re drinking what they’re selling.
Rock and Roll Lifestyle
Spotify loves you for this. And the artists can’t perceive it.
I get the thrust of the song, but I have a question for you and/or anyone else who has insight:
I make small aggressions, like OP, where I assume I’m costing a corpo and giving to an artist through it, even if minuscule.
Examples:
Similar to OP, I have a streaming service ‘downloaded’ playlist of songs I like. I tend to leave my PC playing them in shuffle/repeat during my workday. I might have my volume on or off depending on my level of focus, but I can’t see how that “engagement” doesn’t benefit the artist without costing me anything – maybe a smidge more electricity.
Since I saw The Spiffing Brit’s runtime video, I no longer close a youtube tab if I decide I want something else. I mute the tab, set the speed to .25 and ignore it for a while. Costs me electricity, not that much bandwidth, and presumably pays the channel more than usual. Maybe fucks with analytics per-video, but probably not enough to bother the creator, and if it fucks with ‘the algorithm’ and pushes people to channels I already like, then that’s a google problem.
I also have an Epic Games account, where I “buy” every single free game. I assume these have either already paid the developer a fixed fee for supporting development, or are paying based on sales volume. Either way, they presumably paid money to be able to offer these as a loss-leader. Most are games I would not have bought anyway, so I’m not costing the developer a potential sale and I will never buy anything through Epic games, so it should be just a loss. I actually want insight on this one, in case there are devs/publishers here. If this costs you when I buy your free game, there might be others like me who just need to know we’re not helping.
Aside from the fact that my engagement with these platforms could be used as leverage (’ we have X million active users…'), I can’t see any negative to my attacks on them. It’s possible the artists can’t perceive it, but if the corpos love it, they wouldn’t make me pass a CAPTCHA to buy a game.
The question, then, is: Am I hurting the artists, or helping them?