It’s definitely noticeable when a non-FromSoft soulslike doesn’t implement more classic aspects of soulslikes, like world building and intricate level design - most seem to focus on boss difficulty. I think part of the allure of these games gets lost with those. They can still be amazing games but may come with a few shortcomings here and there.
This has always been the case with other soulslikes. The only lesson many games have learned and are trying to copy is just ‘dark souls is hard’. then they ignore everything else that made it successful.
See: lords of the fallen (2014)