🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 3 days agoAnon conserves powersh.itjust.worksimagemessage-square83fedilinkarrow-up1604arrow-down110cross-posted to: [email protected]
arrow-up1594arrow-down1imageAnon conserves powersh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 3 days agomessage-square83fedilinkcross-posted to: [email protected]
minus-squareJustas🇱🇹@sh.itjust.workslinkfedilinkarrow-up10·3 days agoI remember listening to a podcast with indy devs and they agreed that engaging player’s imagination is the best way to make sure your game succeeds. And most indy games don’t have the budget for super good graphics.
I remember listening to a podcast with indy devs and they agreed that engaging player’s imagination is the best way to make sure your game succeeds. And most indy games don’t have the budget for super good graphics.