No shit. Chess programs are specifically built and optimised to the nth degree for this specific use case and nothing else. They do not share the massive compute overhead and convoluted nondeterministic nature of an LLM.
This is like drag racing an F1 car and a Camry and being surprised at the result.
No shit. Chess programs are specifically built and optimised to the nth degree for this specific use case and nothing else. They do not share the massive compute overhead and convoluted nondeterministic nature of an LLM.
This is like drag racing an F1 car and a Camry and being surprised at the result.
More like racing a Reliant Robin and an answering machine.
I don’t think the Atari Chess program is as optimized as you think.
1.19 MHz, 1/8 kB RAM
so no transposition tables, no endgame databases, nothing that requires pretty much any memory.
Or have a real engine designer design a moderately powerful engine vs a computer throws together a blob of metal that looks kinda like an engine