• tal@lemmy.today
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    1 year ago

    Okay, I gotta ask, since it’s been bugging me for years. I don’t really understand the Warhammer franchise.

    I never ran into products in the franchise in the 1980s and 1990s in the US. Dungeons & Dragons yes, Warhammer no.

    But I kept crashing into people who talk about it online, and tons of products in the franchise. However, it seems to be a large number of not-that-wildly-successful products.

    I can think of products that have had lots of derived products in the franchise, like Star Wars. But there there was one very successful initial trilogy of movies, and those spawned follow-on products.

    Or Tolkien’s Lord of the Rings. Like Warhammer, that’s a UK-originating franchise, but like Star Wars, there was an enormously successful initial product.

    Those drew people into the franchise, made the fanbase what it is.

    But I’m not really aware of an equivalent for Warhammer. There are some that are pretty good within their niche, like the Total War games. But those didn’t start the franchise.

    Is the scene driven by Brits who fell in love with the physical board game? Or what was it that gets people enthusiastic about the series? Like, what is it that is getting people into it?

    I don’t hate it, but most of the games I’ve seen don’t really blow me away (even in genres that I’d normally tend to like, like the Battlefleet Gothic: Armada games).

    • DragonTypeWyvern@literature.cafe
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      1 year ago

      Absolutely absurd profit ratios on the figures, and that’s before they start selling you rule books and paints. The novels are cheap to produce as well.

      Warhammer is a tabletop wargame franchise. Everything else is an ad for the toys war game miniatures.

      Let me put it like this:

      A popular console game might cost $70 now, take hundreds of thousands of man-hours to make, and still might flop and be terrible.

      They sell boxes of Imperial Guard squads, little plastic army men, for $40. You need like, ten of them for the screening units of a low-point army.

      • Illuminostro@lemmy.world
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        1 year ago

        True, the profit margins in the plastic stuff is obscene. Which is why they’ll never allow a computer version of the table top game.

        • tal@lemmy.today
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          1 year ago

          Okay, so thanks to you and @[email protected] for the explanation, but follow up question:

          Okay, so is the Warhammer boardgame (well, okay, tabletop game, not sure if boardgame is the right term) mostly the province of the groknard crowd, people who are really into specifically wargaming? Or is it more that people like the painting aspect of it, kind of like assembling models, and just that Warhammer lets you can play a game with your models when you’re done decorating them?

          My general impression is that hex wargaming has generally been on a decline over about the past thirty years or so. I think that some of that might be just that computers permit for simulations that don’t require simplified models and that may have eaten some of the market. But point is, if there was a big crowd that really liked tabletop wargaming and was gung-ho on having stylized, turn-based gaming, I’d think that places like, oh, Matrix Games that sell a bunch of computer turn-based strategy wargames would be selling competing wargame products like hotcakes; competitors wouldn’t have to worry about cannibalizing a market. But there’s no comparable franchise that I’m really aware of.

          • Illuminostro@lemmy.world
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            1 year ago

            You don’t HAVE to buy the plastic models. You can use anything to represent the units.

            But a LOT of players love painting.

      • PutangInaMo@sh.itjust.works
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        1 year ago

        I remember discovering Warhammer when I was a teenager and thinking how cool it all looked. And then I saw how much it would cost and I until this day have the same dilemma some 20+ years later.