copacetic@discuss.tchncs.de to rpg@ttrpg.networkEnglish · 1 year agoHow Difficulty Class and the D20 engine ruined roleplayingmythlands-erce.blogspot.comexternal-linkmessage-square37fedilinkarrow-up129arrow-down117
arrow-up112arrow-down1external-linkHow Difficulty Class and the D20 engine ruined roleplayingmythlands-erce.blogspot.comcopacetic@discuss.tchncs.de to rpg@ttrpg.networkEnglish · 1 year agomessage-square37fedilink
minus-squareHuntressHimbo@lemm.eelinkfedilinkarrow-up4·edit-21 year agoI feel a good rule of thumb is Normal Action -> No roll Normal Action + Complication -> Take 20 Normal Action + Complication + time pressure -> Roll a check
minus-squareMelpomene@kbin.sociallinkfedilinkarrow-up4·1 year agoI do miss the old “take 10/20” options and I still use them mentally. A blacksmith might mess up the occasional horseshoe, but do we really need to roll if it isn’t story critical? Nah.
I feel a good rule of thumb is
I do miss the old “take 10/20” options and I still use them mentally. A blacksmith might mess up the occasional horseshoe, but do we really need to roll if it isn’t story critical? Nah.