- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- [email protected]
Source/secret panel: https://m.tapas.io/episode/3005249
Source/secret panel: https://m.tapas.io/episode/3005249
In games these categories of audio are calculated and mixed locally in real time, for movies they are mixed down to a single track and compressed ahead of time.
These days having three audio tracks would not be a significant problem, compared to the high resolution video track. But I guess the industry never changed.
I could already hear the forums filling with desync complaints