• Quetzalcutlass@lemmy.world
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      6 days ago

      Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.

      I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.

      • 474D@lemmy.world
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        6 days ago

        Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol

        • SupraMario@lemmy.world
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          6 days ago

          It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.

          • nogooduser@lemmy.world
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            5 days ago

            I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.

            • SupraMario@lemmy.world
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              5 days ago

              That’s true, I think those who didn’t follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.

              • nogooduser@lemmy.world
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                5 days ago

                I don’t follow games before release so I wasn’t disappointed by missed promises and really enjoyed it.

                The first that I heard of it was how buggy it was so I left it until people were saying the bugs were mostly fixed before getting it on sale.

            • SupraMario@lemmy.world
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              5 days ago

              Agreed, even then though, it’s still got the npc feel. Gta6 is supposed to fix this, but I’m not holding my breath.

      • Ushmel@lemmy.world
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        6 days ago

        braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things

      • vivendi@programming.dev
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        5 days ago

        There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty