inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 1 month agoHelldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.comexternal-linkmessage-square127fedilinkarrow-up1509arrow-down113cross-posted to: [email protected]
arrow-up1496arrow-down1external-linkHelldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 1 month agomessage-square127fedilinkcross-posted to: [email protected]
minus-squarekilleronthecorner@lemmy.worldlinkfedilinkEnglisharrow-up2·1 month agoDescribing design problems and attributing them to “bad code” is part of the problem tbh. The issue in your example started long before any code was written.
Describing design problems and attributing them to “bad code” is part of the problem tbh. The issue in your example started long before any code was written.