A really fun comparison of some sample hacking/decking/netrunning runs in Shadowrun (1st, 4th, 5th), Cyberpunk (2020, RED), and a couple of systems I’m unfamiliar with.
It’s interesting to see the ludic philosophy for each system:
- Shadowrun seems to value stealth for deckers, meaning cybercombat only occurs when something goes wrong.
- Cyberpunk seems to expect netrunners to steamroll everything in the system they’re attacking.
I have a personal attachment to the Shadowrun style, and I’m trying to figure out how “sneaking” works in Cyberpunk RED. I think the short answer is it doesn’t, and I’ll have to figure out what an alarm means in this system and how it should be triggered.
lolololol. Lemmy won’t let me have a link and an image on a post. In case you missed the link, it’s https://forum.rpg.net/index.php?threads/the-great-tabletop-hackathon-hacking-the-gibson-in-multiple-cyberpunk-systems.914639/
It will, but the image has to be in the body, not as the top link. A bit hacky.
Also thanks for sending along this content – very cool!