Clbull@lemmy.world to 196@lemmy.blahaj.zone · 20 hours agoGame Developer Rulelemmy.worldimagemessage-square31fedilinkarrow-up1355arrow-down116
arrow-up1339arrow-down1imageGame Developer Rulelemmy.worldClbull@lemmy.world to 196@lemmy.blahaj.zone · 20 hours agomessage-square31fedilink
minus-squareClbull@lemmy.worldOPlinkfedilinkarrow-up12·15 hours agoI think he only used C to build the installer. The rest was coded in x86 assembly. Building anything in x86 assembly is a gargantuan effort, but then Chris Sawyer built a game on the same level of scale as RollerCoaster Tycoon…
minus-squaremriswith@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-211 hours agoThere is some C in the game as well: It’s 99% written in x86 assembler/machine code (yes, really!), with a small amount of C code used to interface to MS Windows and DirectX. https://web.archive.org/web/20201108105209/http://www.chrissawyergames.com/faq3.htm
I think he only used C to build the installer. The rest was coded in x86 assembly.
Building anything in x86 assembly is a gargantuan effort, but then Chris Sawyer built a game on the same level of scale as RollerCoaster Tycoon…
There is some C in the game as well:
https://web.archive.org/web/20201108105209/http://www.chrissawyergames.com/faq3.htm